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Tuesday, December 14, 2010

When LEDs and math equal high art


A new exhibition of artist Leo Villareal's light works, most of which are done with complex LED creations, is now showing at the San Jose Museum of Art. The show is open until January.
(Credit: Daniel Terdiman/CNET)
reporter's notebook SAN JOSE, Calif.--Can math make art? Can logic inform patterns and sequences that are visually compelling? Is light a medium suitable for the artistic canvas? Clearly, the answer to all those questions is yes, and people like James Turrell and M.C. Escher have offered years of proof of that.
But now anyone in or near Silicon Valley has a chance to take in a fantastic collection of light works by the New York-based artist Leo Villareal at the San Jose Museum of Art (see videos below). And having gotten a chance to see the show this week, I have no trouble reporting that it's much more than even I hoped it would be.
When I heard that Villareal, who is behind some of my favorite Burning Man LED art, was having a solo show here, I knew I had to go see it as soon as I could.
But even as a fan of what's possible with modern LED control software and hardware systems, I was blown away. The show, which comprises 19 pieces from throughout Villareal's artistic career, left me speechless.
Yet, while I was tempted to think of these beautiful pieces as a stunning collection of visual imagery and creative thinking, I don't have the art history or criticism background to properly put Villareal's work in context. But others do, including JoAnne Northrop, the curator of the exhibit.
Northrop explained to me that after having curated a 2006 show of artist Jennifer Steinkamp's digital animation projections, she wanted to expand her reach into "digital art that is accessible to the mainstream of contemporary art."
"I'm very interested in the kind of art that is digitally based and uses light that can also be appreciated by connoisseurs and art world people, but also average...viewers."
As Northrop searched for the right artist, she came across Villareal's work, and after reaching out to him "out of the blue" to propose a collaboration, this exhibit--which will tour the United States after leaving San Jose in January--was the result.
To Northrop and other art world professionals, Villareal's work is important because, as she said, "he really does bridge the world of contemporary art and the world of digerati."
From Burning Man to beyond
I had actually heard about Villareal's show while I was at Burning Man this year. A friend, San Francisco Art Institute professor Mark Van Proyen, mentioned the exhibit, and said he expected it to be well worth a visit.
So after seeing the show, I asked Van Proyen to tell me why he thinks Villareal's work is worthy of a show at a museum like the San Jose Museum of Art.
"Whereas most of the art [at Burning Man] reaches upward to connect heaven and Earth," Van Proyen, who wrote an essay for the book version of the Villareal exhibit, said, Villareal's "projects electrify [the event] laterally and represent the diffuse nervous system of [Burning Man's] social space, beacons that bring people together and facilitate navigation in what I claim to be the re-inhabited desert of the real that [philosopher Jean] Baudrillard proposed to have been evacuated and abandoned by the realm of the virtual...The platonic choreography of the lightworks can be seen as an abstract mirror of the convivial comings and goings that take place at [Burning Man]."
Of course, Villareal's work has appeared in many places beyond Burning Man. Indeed, he has completed major pieces for, among others, the National Gallery of Art, in Washington, D.C., and museums all around the country.
And one consistent factor seen throughout his work is the presence of mathematics, logic, and coding in the pursuit of what could be seen alternately as incredibly simple, or truly complex installations.
"My work is focused on stripping systems down to their essence to better understand the underlying structures and rules that govern how they work," Villareal told CNET News. "I am interested in lowest common denominators such as pixels or the zeros and ones in binary code. Starting at the beginning, using the simplest forms, I begin to build elements within a framework. My work explores not only on the physical but adds the dimension of time combining both spatial and temporal resolution. My forms move, change, interact and ultimately grow into complex organisms.
'Inspired by mathematician John Conway's work with cellular automata and the Game of Life, I seek to create my own sets of rules," he continued. "Central to my work is the element of chance. The goal is to create a rich environment in which emergent behavior can occur without a preconceived outcome. I am an active participant, serving as editor in the process through careful selection of compelling sequences."
But it doesn't end there, Villareal said.
"These selections are then further refined through combination with other sequences through simple operations such as addition, subtraction and multiplication," he explained. "The sequence's opacity, speed, and scale can all be manipulated through custom software. Ultimately, complex compositions are formed and then displayed in random order and for a random amount of time in the final artwork. I am interested in the idea of generative art and rendering the patterns on the fly, but have not found a way to generate compelling sequences enough of the time."
Northrop, for one, is enthralled by the idea that code can have so much impact on the artistic representation of light, and that light is merely the manifestation of the "sensual experience" that can come from nothing more than series of ones and zeroes.
"I think it's just fascinating," Northrop said, "that you can start with something that's just a set of simple rules, and from those simple rules, you can create these lights that can behave in uncanny ways."
And the possibilities inherent in Villareal's work seem almost endless, at least as far as anyone looking at his work is concerned. Villareal said that LEDs combined with his software and hardware systems, give him the possibility of millions of colors with which to work. And that, among other reasons, is why he has chosen LEDs as his primary media.
"Solid state lighting is exciting for several reasons including longevity and energy efficiency," Villareal said. "The ability to create over 16 million colors is truly incredible and offers a tremendous range of subtle and sophisticated possibilities."
To Northrop, being able to present Villareal's work to the public--especially an initial Silicon Valley public that is likely to appreciate the technology of it--is a rare chance to impact not just what people see, but also the way they feel.
"I think that what's interesting to people is the immersive quality of his work," Northrop said. "It doesn't just talk to your eyes. Your entire body reacts to it. Sometimes [you get] the feeling that these works are trying to communicate with you directly."
Added Northrop, "In a way, he's a modern Dr. Frankenstein. He's creating something alive from inanimate materials."

amazing digital news paper

Nokia C3 Touch and Type

Next Google Maps has 3D vector maps, offline caching


One month after Aussies and Kiwis were finally given the option of free turn-by-turn navigation on Google Maps for Android, the company has previewed the next generation of the software.
Next-generation Google Maps
(Credit: Google)
Google's Andy Rubin gave attendees of the D: Dive Into Mobile event, as well as the entire internet, a look at the new Google Maps software while demonstrating a Motorola prototype tablet running a development version of Android Honeycomb. (Check out the video at the bottom of this story for a demonstration of both.)
The fifth iteration of Google Maps for Mobile will feature an overhauled visual style that is based on vector graphics rather than the flat, bitmap images of the current version. The upshot of this change in graphic architecture is that maps now require much less storage space and less bandwidth to download.
Overall performance of the Google Maps software should be improved, but more importantly, lighter map data requirements makes possible the offline caching of routes. This means that once a route is locked in, users will not need to maintain an internet connection for the duration of the trip, which will make Google Maps navigation much more useful for those of us who stray off of the cellular grid occasionally. Of course, altering the route or choosing a new destination will still require a connection, but small re-routes for a missed turn or two may not.
The other advantage of the vector map data is that Google Maps will now offer 3D building data for over 100 cities. These 3D landmarks can be tilted, rotated, panned and zoomed with multi-touch controls. It's a neat feature that may be useful for users who prefer to navigate visually, but we've always felt that 3D landmarks on maps are more eye candy than a useful navigation tool.
Google Maps for Mobile 5 will be available for download in the coming days. However, while compatible phones will benefit from the improved performance and possibly map data caching, features such as advanced multi-touch controls and 3D rendering may be restricted to handsets with the hardware to support them.

Acer Iconia dual-screen laptop hands on

Acer announced a dual-screen multi-touch laptop in the US that, while looking like a concept computer in the flesh, also appears it's trying to get the best of two worlds at once.c

Iconia is a 14-inch laptop with an additional 14-inch screen where a keyboard would normally be making the device in effect a large-scale version of a Toshiba Libretto.
The focus on the Iconia seems to be bridging the gap between "consuming" video/audio content and normal office productivity, and, while the design is bold, its effectiveness remains in serious question. The twin Gorilla-glass-enforced multi-touch displays seem to work like the iPad's panels, with support for 10-finger simultaneous touch.
Really, though, a touch device is useless without a good interface and software support. The Iconia does show some promise. Laying down all 10 fingers on the lower screen automatically launches a virtual keyboard, while one open-fingered hand launches Acer's proprietary wheel-like launcher for applications. It's futuristic, but perhaps an unnecessary visual gloss.
Iconia is, at its heart, a Core i5 laptop with familiar specs: up to 4GB of DDR3 RAM, integrated Intel graphics, a hard drive up to 750GB and Windows 7 Home Premium. Ports are also typical for a high-end laptop: two USB 2.0, one USB 3.0, HDMI and VGA.
Those twin 1366x768 displays are the heart of the appeal here, and though Acer has shown off some methods of using those displays in innovative ways, we're just not sure that anyone will want to use a laptop like this instead of a more traditional keyboarded model, or a large-screen tablet like an iPad.
No specific availability or pricing has been announced either — Acer is calling Iconia a "concept device", which seems to place it firmly into the same experimental/expensive category that the Toshiba Libretto W105 fell into. Most importantly, we've yet to see a Windows 7 touch device that's really been easy or useful to operate. Will Iconia break the mould? We'll have to wait and see.

    Mobiles of the future


    This device, the Nokia 111, won its designer Dan Meyer an internship with Nokia.

    Based on the conceit of travellers who would keep a locket holding a family picture on their bedside, this device swivels to become a picture frame when it's not being used.

    Its swivelling shape also means it can be placed on a table during video calls to simulate normal eye contact.

    All of the devices and designs are now on show at the Air Gallery in London.

    Mobiles of the future



    Students at Central St Martins College of Art and Design in London have been coming up with designs for the biggest selling phone of 2015.


    This device, by Nicola Reed, is a 3G phone with the dimensions of a credit card and is intended to be worn around the neck.


    It's green-themed and environmentally friendly - after analysing its user's day-to-day impact on the planet, the climate conscious are rewarded with free calls and texts.













    Mobiles of the future


    This design, called Scentsory, by Kimberly Hu, brings aromatherapy to a mobile, allowing users to share scents with each other, as well as other ambient experiences such as lighting.

    With its origami-like folding mechanism, the phone can take the form of an envelope or a traditional thin candy bar phone.

    Mobiles of the future


    Sungjoo Kim's Hello! Phone is designed to breathe new life into outdated mobiles.

    Old school phones can be slotted into the cradle, which acts as an extension of the device. The set-up could, for instance, give users access to new services including home security applications, where pictures taken by a camera phone are broadcast to the Hello!'s owner via the Web.